Monday, July 12, 2010

VideoTest



In sharp upsurge in form lately, beat 'em is with God Of War III spearhead its comeback in the good graces of the players. Exclusive to the PS3, this third installment of the adventures of Kratos could even give Sony's console an advantage in the final battle she engaged with the competitor of Microsoft. Purpose of greed, God Of War III finally arrives and imposes his muscular style and ignoring the progress of competition in recent years. Santa Monica Studio gives us a copy so that we put a head full from beginning to end, failing to really surprise us.

Sympathy for Mr Vengeance

This is an introduction blending traditional animation and comics pretending that opens this God Of War III. Through this video, and a few others that will occur here and there in the game, the newcomer to the series may be an idea - rather brief - who has spent so far. Not that this scenario God Of War is a significant depth, far away, but get an idea of past events will enable the neophyte to appropriate the mythological characters of the fresco, Kratos is obviously leading the way This gallery of speakers who enriched course new characters.

God Of War III


The pitch of God Of War is: Kratos is a mortal in the service of Gods of Olympus. Killing everything in its path, the Spartan leader comes to sell his soul to Ares for not knowing defeat. The God of War is yet to play his new protege in the massacre by his wife and daughter during a mild attack of the village. Overwhelmed by this terrible act and close to madness, Kratos will then only one idea in mind: revenge of Ares. Once it defeated (God Of War), Kratos was succeeded in turn to the rank of God of War. Betrayed by Zeus, the second installment of the series will be an opportunity for Spartan to satisfy once again his destructive madness. Revenue for the second time of the underworld, Kratos will not cease to perform his new hobby: putting an end to the reign of the Gods of Olympus. Interrupted by Athena in extremis at the end of God Of War II, the former God of War (he lost his throne, deposed by Zeus himself) is keen to finish the work God Of War III. Aided by the Titans, he went to conquer Mount Olympus.



The story begins naturally at once and end of the second component. In an introductory scene of Dante as the series has the secret, Kratos will dispose of the massive Poseidon and mark the entry of players minds as they could do it before the hydra or the first branch of the Colossus second. An entry in grandiloquent, which will be followed by many other bosses all the more enormous than the other. Hades, Hercules, Hermes and other surprises will stand in turn on the road of our favorite bald, in clashes that will no doubt in everyone's head. Too bad the French pay by doubling times in the Grand Guignol, this story of divine vengeance while remaining very simple to follow very pleasant after all, until its ending, which obviously will not leave anyone indifferent.

"If it bleeds, we can kill it"


Once lost all his powers (and hop third pass into hell for the guy), it will be again for Kratos to get enough strength to kick off the Olympian Zeus. We therefore started looking for red orbs - to improve the four different weapons that can be found in As the adventure - orbs gleaned by slaughtering hundreds of enemies that come before us or opening marking out the many chests environments traversed the corridors. The method does not vary an inch since the beginning of the series: fast blow low blow slower more powerful, mug, magic and special moves are still the sinews of war. The duck will prove handy, as the parade, you can with a sense of timing to release a murderer cons.

The recipe is known, the result always funnier. It takes a foot monster with chained his enemies still more imposing or varying his attacks. The possibilities are pretty huge and they are incredibly classes or very effective, the chains come out almost alone who has tasted of God of War. The three new weapons and their associated magic can obviously repeat the experience: the most gifted among you will be able to change weapons in full combo. The epitome of class, in fact. Despite some collision problems remaining from the previous part, the battles are perfectly fluid, which is still more facilitated by the intricacies of staging own series (slow, stately QTE for the enemies). The action never stops really, and that's good.



Santa Monica studio has also released on the movements and effects: Kratos destroyed, dismembered, gutting, tear and castrated at any cost, in a tumult of blood and organs that would not have denied an episode of Saw or Evil Dead, to stay in tune. The sprays of blood bloom in every fight, of course, being the pinnacle of the pulling head of the friend Helios, Sun God now decapitated. The opportunity for us to recall the three objects, which will vary a little about your games as the moments of exploration - and respite. Besides the head of Helios so that you can enlighten you as to blind the enemy, Kratos will have an arc, the only survivor of the previous episode and boots to run up walls (at specific times , unfortunately) or to blame your enemies. God of War III never forgets the road and offers a combat system in perfect harmony with the beasts and the situations encountered, if not completely original. This bloody violence that Kratos unleashes no ounce of remorse, will not fail you aback at passages clearly turning to the slaughter. The game is not 18 + for nothing is a certainty ...

Ten hours to reach Mount Olympus!


But if Santa Monica Studio takes advantage of HD to squirt a maximum hemoglobin, it also allows him to magnify the already superb legacy of the series at the scenery. Developers take a blast to play with the camera, again fixed for us an eyeful. The zoom in and out can appreciate the work done by the studio in California on what happens around Kratos. The environments are huge and magnificent, again aided by a highly coherent art direction and technical mastery that flatters the retina. If it was now more accustomed to directing the camera in real time, God Of War III took advantage of keeping its old-school side - some would say outdated - and thus retains for himself control of the view always millimeter. The narration is doing almost exclusively through cutscenes using the game engine, you will be surprised many times by the opportunity to lead even when his character, while the camera is not allowed to think clearly not.




God Of War III often plays with our perceptions and habits of players, the labyrinth of Daedalus is perhaps the environment most symptomatic of this fact. This exacerbated gigantism - THE great strength of the game - however, raises the obvious question of more freedom of action offered in these settings infinitely large. True to its model, GOW III will once again proposes a series of passageways (invisible walls) punctuated rooms actually more massive but we do not benefit too little gameplay. Cautious or simply wishing to know her baby 100%, Santa Monica Studio does not venture to roll out its game plan to something more open. As Kratos that flies straight towards avenging his destiny, the player follows the path marked with it without ever turning his head one iota. Not really a regret, the Russian mountain trip is also of high quality, even if we would like to see this talented studio take a little more risk in the future. As usual, some sequences schedules (flight, QTE, baston 2D style) will vary a bit this mixture, in any case very palatable to the base. Another hallmark of the series.

video

The bestiary has deepened, as the combat system. On the other hand, Santa Monica Studio does not betray his reputation gained on Playstation 2 at the technical level. Despite some modeling risky (Hera. ..) and rare moments when the PS3 suffers to view so many beautiful things, God Of War III is a model of finishing technique. If we must fight to bring down the camera, it is also difficult to find fault on the packaging of this episode. The textures are certainly not the most beautiful that we have ever seen on consoles, but the whole is so beautifully drawn and animated that we spend time browsing the screen look like that, just for pleasure. The numerous mechanisms, which constitute the exploration of the game are quite revealing in this respect: the systems that are being used wank a lot of graphic effects and staging highlighting the complexity of the structures traversed. Do not worry, these moments of reflection are childishly simple, and should not be too big crop on the ten hours of gameplay offered by God Of War III. At worst, the seven challenges of Olympus and the battle arena (where you can customize your fighting) will enable you to prolong the pleasure, before resuming the affair with the picked up some bonus on your first pass.

Conclusion

By building on its strengths without trying to reinvent itself, God Of War III is the least risky bet possible. We will not complain, Santa Monica Studio we engaged as an equal without nervousness (NDVirgile: Bayonetta it ... I says, I says nothing ...) with a realization of the highest order . High definition has also allowed the studio to say his taste for gigantism and his passion for blood, God Of War III winner of the game as easily the most violent of the Playstation 3. This episode made the series so brilliantly, perfectly calibrated pace punctuated by scenes like the gameplay very strong run largely forgotten by the few minor obstacles affecting the implementation or handling. God Of War III is the blockbuster that was expected, and is already an indispensable on Playstation 3. Approved!

Monday, July 5, 2010

God of War lll



Set in the ruthless world of Greek mythology, God of War III is a single player game that allows gamers to play the character of Kratos raging. Daunting heights of Mount Olympus to the dark depths of Hell, former Spartan warrior begins a journey to seek revenge on those who betrayed him. Armed with two blades attached to chains, and a renewed arsenal of weapons and spells, Kratos will face the most ominous creatures of mythology while solving intricate puzzles, and finally destroy Olympus in this great conclusion of the franchise.

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Sunday, June 27, 2010

New version Play3-Live



Play3-Live has released a new version of its site, design a reformed and modernized. A reshuffle in the continuity since the site retains its identity (based on blue and gray) instead passed my taste, the old design have not aged badly.

Play3-Live is one of the sites dedicated to a platform (PlayStation 3 and PSP) the most productive in terms of testing, with 173 referenced tests to date.

You can preview the changes in this new version on this ticket news on the site.

Sunday, June 20, 2010

Games



According to Game Rankings, the top five PS3 games as rated by the English media companies are Grand Theft Auto IV, Uncharted 2: Among Thieves, LittleBigPlanet, God of War 3 and Call of Duty: Modern Warfare 2.

Compared to the PlayStation 2, PlayStation 3 marks the spread of online gambling completely free, and the questioning of physical media with the influx of downloadable games and content. This generation also has more difficulty to achieve backward compatibility with games the previous model, it is even abandoned with the latest models. Sony ended the systematic zoning of games: a Japanese PS3 or North America can run on a European PlayStation 3, and vice versa.

In 2008, Sony has launched the Platinum range of games (The Best Japan, Greatest Hits in the U.S.) on PS3, which includes reprints of popular games at budget prices a few months after their initial release (less than 30 € for Europe).

Online game

Many titles are modes of online gaming and networking features. Resistance: Fall of Man has been particularly appreciated for the depth of its network mode [57] experiment in which 40 players can participate simultaneously. With MotorStorm, he was one of the most popular on the PlayStation Network at launch of the console. Some titles, like war game Warhawk, are only playable online and offers no single player mode. The network connectivity also opens new perspectives in the development and sharing of content. In this regard, the game LittleBigPlanet is one of the most promising.

Download Games

In November 2008, the PlayStation Store features over 75 original titles and 250 "classic PSone" to download (all regions). The service can include independent developers to distribute their games without having to go through the traditional distribution channel. Sony has announced plans to emphasize quality over quantity.

Original games

The service provides small productions consist of puzzle games like echochrome and Lemmings of shoot 'em up as Riff: Everyday Shooter or Super Stardust HD, strategy games like PixelJunk Monsters, skill games based on recognition of movement the Sixaxis controller or the PlayStation Eye camera or more atypical profile games like flOw, Flower or LocoRoco Cocoreccho!. Some titles are echoes Catalogue PSP (half-suites, simultaneous outputs, adjustments in one direction or the other).

The most ambitious production are also offered as GT5 Prologue, Ratchet & Clank: Quest for Booty, Siren: Blood Curse, Tekken 5: Dark Resurrection Online, Warhawk or WipEout HD.

Classics

In Europe, the first editions of PlayStation (PSone) to download began in June 2007. They are both playable on the PS3 and PSP [note 5]. Unlike the PSone games on CD-ROM, these downloadable games are not zoned. The catalog includes titles like Crash Bandicoot, Final Fantasy VII, MediEvil, Rayman, Silent Hill, Tomb Raider and wipeout. In Japan, over three hundred games have been republished.

Some of the arcade classic, or old game consoles like the PC Engine, are also available. They are mostly from the catalog of Midway Games, Williams Electronics Games Atari and Namco (eg. Championship Sprint, Joust, Mortal Kombat II, Q * Bert). True to the originals, they implement network functionality (online gaming and / or online ranking).

Sunday, June 13, 2010

Blu-ray Disc and DVD



A Blu-ray 50GB

The PlayStation 3 bed movies on Blu-ray. To enjoy the best quality on an HDTV, it is recommended to use an HDMI cable, sold separately. A TV or monitor HDCP is required [51]. A remote control is also available separately for easy navigation.

The Blu-ray are zoned according to the following geography:

Region A: USA, Canada, Japan and East Asia;
Region B: Europe, Africa and all other PAL territories;
Region C: China, Russia and the rest of the world.

The Blu-ray can read the different DVD formats. This aspect makes migration more attractive to users because they do not have to replace their DVD collection. The console raises the definition DVDs to 1080p, improving their record on HDTVs.

Another advantage of the PlayStation 3 is its ability to read from the hard disk and HD video at 50i (50 interlaced frames per second), now full and without alteration of image quality from firmware v2.50 (15/10/2008). That makes an HD choice for videographers shooting in European format High Definition Video (HDV) and seeking an easy and flexible way to display their creations. In previous versions of the firmware, reading the 50i video was produced by a software conversion of 50i (input) to 60i (output), which caused a loss of definition and jerks in the rendering of videos.

Sunday, June 6, 2010

PlayStation Network



The PlayStation Network (PSN) is the online service console. It can play online and access the PlayStation Store and shop at various communication services, information and entertainment. Access to the PSN is free.

PlayStation Store

The PlayStation Store is an online store that offers content for download, free and paid. The service offers original games, and arcade classics PSone, extra content for games, playable demos, trailers for games or movies come in Blu-ray or film, making of, funds screens and themes for the XMB, the webzine Qore, soundtracks to games, applications, etc.. The contents of the shop varies by country. To purchase the content, the user must supply his PSN account with a bank card or a prepaid card (available in Europe since November). Parental control can be exercised over the account to spending limits and restrict access to certain content. Prices are shown in real money.

Sunday, May 30, 2010

Design



The design of the PlayStation 3 has been done internally, as is the company culture at Sony. It Teiyu Goto, already responsible for the design of the PlayStation and PlayStation 2 models (as well as the range of Vaio computers), who has done. Early drafts were begun in late 2004, six months before the first presentation of the console in the living room of the Electronic Entertainment Expo (E3) 2005. Among the aims of the designer, there is the idea of giving to the presence of console, a feeling of luxury, away from the rectangular look of the PS2 while maintaining a relationship, and create an object "separate" that the user would like to knowingly put in a room. A significant shift compared to previous models is the limitation of the manipulation by the user machine, which "justifies" a shiny shell and therefore more messy. Like the PS2, the console can be positioned either horizontally or vertically. It has a drive "snap discs" and tactile keys on the front.

The aim was also to bring all elements of the console (motherboard, Blu-ray disc drive, power supply) in a minimum volume. The final technical specifications of the machine have been defined gradually and the final version of the console is significantly larger than the prototype at E3 2005. To give the impression of a compact machine, the lines have been sharpened up, cutting into the surplus, even in the integrated elements such as drive or food. The black hull also has a slight transparency to reduce the volume. To remove the heat, engineers have opted for a large fan that covers almost the size of the motherboard (which has holes for ventilation), which also reduces the volume (it runs more slowly). The slim version, released in 2009.

The cast of characters, or police, used for the final logo of the console is the Spider-Man films, whose license is owned by Sony. Teiyu Goto explains that the previous logo of the PlayStation did not marry with more rounded shapes of the new model. In addition, create a specific font entailed risks to the quality as well as overcost. Goto also says that using Teiyu the same cast was also the wish of the President of Sony Computer Entertainment, Ken Kutaragi.

From May 2009, rumors have circulated about a new version of the console, particularly refined design. Sony has not commented on this "PS3 Slim" at E3 2009, but was confirmed at the Gamescom August 18, 2009 in Cologne. The PS3 Slim, output fall 2009, features a design much more sober than the PS3 original, with a matte finish and a new logo PS3 more discreet. The controller does not change, it is always the Dual Shock 3.